
Heroes with summons - Chen can take control of many enemy units.Can Push a lane quickly after a successful gank.And if you use Smoke of Deceit on you and your creeps, the enemies won't know what hit them until it's too late. Most of the creeps Chen can control have powerful disables, making him a great ganker. Chen can control multiple jungle creeps and use their abilities to wreak havoc on an enemy's lane. Spell immunity - If Earthshaker can't stun an enemy, he will usually die to them unless he has a Force Staff or EULs.Ĭhen is slightly different from the others on this list, as he is very reliant on jungle creeps.Damage over time spells - These spells prevent Earthshaker from initiating with a Blink Dagger.This can be used to disable channeling spells from a safe distance. Channeling spells - Fissure is a disable with a range of 1400.Summons and illusions - Earthshakers Echo Slam does more damage based on the number of enemies it hits.Echo Slam works great on heroes standing in lane among a creep wave.Can burst down heroes with his Enchant Totem.Has some of the best stuns in the game.
His Fissure can block off an enemy’s retreat. This forces them to run towards you and your teammate, resulting in an easy kill. If you gank the mid lane with a perfectly placed fissure, the enemy midlaner can't retreat. Blade mail- If Queen of Pain blinks in and tries to burst a hero with Blade Mail, she will often kill herself instead.Įarthshaker's primary ability, Fissure, can be used to create a wall between the enemy and their escape route. Roots and stuns- Roots disable her blink, and being a squishy hero, she can easily get bursted down during this time. Heroes that like to be low HP - Heroes such as Morphling and Huskar love to stay at low HP, and Queen of Pain can easily burst them down before they can react. Illusions - Queen of Pain has two powerful AoE spells. All of her non-ultimate spells have low cooldowns. Queen of Pain's Shadow Strike is a 15 second slow. She has one of the best blinks in the game. After blinking in, she can slow them with her Shadow Strike, then quickly burst the enemy down with her Scream of Pain. She can use her Blink ability to initiate ganks. Her Shadow Strike is a devastating slow that punishes out of position heroes. Queen of Pain is primarily played as a carry, but she can dominate as a roaming support in the right hands. Illusions - Clockwerk has no way to deal with an abundance of illusions. Anyone with a blink - Heroes with blink abilities can easily escape Clockwerk's Power Cogs. Heroes that hide among the trees - Heroes such as Tinker and Monkey King can be easily spotted by Clockwerk's Rocket Flare. Heroes with long cast animations - Clockwerk's Battery Assault prevents enemies from using spells that have long cast animations, such as Earthshaker's Fissure. His Power Cogs lock enemies into place. One of the longest initiation distances in the game. Can scout out potential ganks with his Rocket Flare. Battery assault is a stun that functions more like a slow. This makes Clockwerk great at roaming as he can just walk mid and Hookshot in on the enemy midlaner.
Once Clockwerk initiates with Hookshot, he can use Power Cogs and Battery Assault to secure an easy kill. Its cast range is 3000 at the max level, making it a perfect spell for ganking. ClockwerkĬlockwerk's Hookshot is excellent at initiating on unsuspecting heroes from great distances. This list will present the top 10 best roamers in Dota 2 and why I believe they deserve a spot on this list. Not every Dota 2 Hero has the toolkit required to roam effectively.
Roaming is risky in Dota, but it can be very beneficial for both you and your team if done correctly. Carelessly running around and ganking enemy heroes is among the most enjoyable things to do in Dota 2.